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CS Pro Mod
Het gaat dus over CS PRO MOD, het is een mod voor halflife 2 die de graphics van de source engine en de gameplay van counterstrike 1.6 (en lager) gaat combineren.
De maker (de bekende speler en gerespecteerde programmeur, Drax) van de CSPROMOD hoopt hier het volgende stadium in competatief gamen te bereiken, waardoor het gezien wordt als een echte sport. Hij vind dat de graphics van cs 1.6 te veel "niet spelers" afleiden en dat css niet competatief genoeg ingesteld is (valt niet over te twisten lijkt mij, zowel, doe toch maar niet
).
Ook wil hij de development van counterstrike zelf in handen hebben, hij wil het terug geven aan de mod community waar het allemaal begonnen is, aangezien je valve niet kan vertrouwen waar het om competatief gamen gaat (bijv. het CT schild =\).
Dingen die weg gelaten zijn in CSS (en sommige ook in 1.6) moeten terug komen, zoals bunnyhoppen, wallbangen, quickzoomen etc etc
Hier een lijst met alle plannen tot nu toe:
#1: CS Promod at its current state has absolutely zero funding. Obviously by no means do I have the capability to create something like this on my own, and by accepting volunteers from the community, I would have no way of reimbursing those individuals for their efforts.
#2: CS Promod will by no means replace or eliminate CS 1.6 or CS Source from being played. This project is being created to offer something better for everyone, but this mod will be designed and developed solely for competitive play, and spectator environments, especially tournaments.
#3: CS Promod in its *first* incarnation will be based as accurately as humanly possible on CS 1.6 and/or CS 1.5. Every aspect of gameplay will strive to match 1.6/1.5 with mathematic accuracy. This includes all maps, player models, gun models, sounds, etc.
#4: During the process of development, a group of outstanding individuals from the community will be gathered and assigned the task of debating whatever changes we deem appropriate for competitive play. This meeting and voting process will determine the *default* settings for the Promod environment. This will include things such as the 1.6 AWP delay.
#5: All gameplay changes made after the first release of CS Pro will be assigned a CVAR or “client variable” to allow a “stock” server to be configured however is deemed appropriate for that servers purpose, whether it be a public or match server. This means something like “sv_awpdelay”.
#6: The target audience for this project is as follows (in order of importance):
#1: Competitive players
#2: Spectators and Media
#3: Industry Leaders (Nvidia, Intel, etc)
#4: Casual players
#7: The release of this article serves 2 purposes:
#1: To inform the community about the project, and ask for volunteers (more details on this later)
#2: To ask individuals and companies involved in the Counter-Strike scene to financially back the project. (again, more on this later)
#8: All visual improvements to the texture quality, model detail, map detail, etc, will be configurable. The extent of visual configurability will at its lower limit match the quality of CS 1.6 as best as humanly possible. Performance will be of utmost importance for “playability” settings.
#9: Visually enhanced or “high quality” settings will result in visuals very similar to what we see in CS:Source. The only major difference at the highest settings will be the lower level of geometric and physics detail of the maps.
The Picture:
So, what will this mod look and feel like?
Imagine the following:
*Maps all very similar in visual quality and polygon count as the CS:Source remake of de_cpl_mill.
*First person weapon models identical physically to CS 1.6, with optional visually enhanced textures.
*Third person character models visually identical to CS 1.6, with optional enhanced polygon and texture versions with easy to use CVAR’s.
*Third person ground models (weapons, grenades, kits, etc) visually identical to CS 1.6, with optional enhanced polygon and texture versions via CVAR.
*Movement physics (running, walking, ducking, jumping, etc) identical to CS 1.6.
*Weapon accuracy, reload times, recoil, etc, all identical to CS 1.6.
*VGUI or text based menu system, controllable via cvar, just like CS 1.6.
*Vastly improved match system for competition (automated “live on 3”, score information, referee / administration tools via ingame VGUI or text menus).
*Automated match statistics calculated and stored / streamed real time, and optionally delivered directly to each client for personal player statistics.
*Re-created and improved HLTV-like system.
*Greatly reduced negative effects of online play. No more laggy recoil, no more slow gun switches due to bad ping etc.
*Highly reduced CVAR list. No more strange and questionable configs. Only the variables that are allowed for configuration will be available! No more picmip, polyoffset, etc.
The list goes on.
Een promo movie:
http://www.gotfrag.com/portal/files/784/
hieronder enkele screenshots:





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